Beta 2 version of the sim has been uploaded. You can check it in the forums. Please, take a look at the poll and help me decide what next for the sim.
PS: UMS 2 is needing some help with a few parts of the sim. If you want to help, check the forums.

Beta 2 version of the sim has been uploaded. You can check it in the forums. Please, take a look at the poll and help me decide what next for the sim.
PS: UMS 2 is needing some help with a few parts of the sim. If you want to help, check the forums.
UMS 2 have a more comprehensive integration between all the agents that compose the MMA world. One important part of this is the organization and the fight cards. In this spirit UMS 2 allows to create cards for the organization (lets say UFC, DREAM, Affliction…), known what the MMA community thinks about those fights and create and entire event:
Of course an events needs a venuw so and you can choose it in the card details window:
Also notice that you can select some extra options, as if the card in on PPV or boradcasted free. Everyone of this option will have a impact in the organization hype.
Let’s see how our card looks before the event:
It seems that the fans think that we have a pretty solid card.
Once the card is played you can see the final results and the effect that the card had on the organization:
Nice card. We had a great PPV buy numbers and the venue was full!
After several days without time for working in UMS I have advanced a bit in the creation of the Fighters Explorer. I have worked in the match making system. I want to improve the simulation of cards, adding a hype for each fight and a reaction after the fight is played depending of the excitement of each fight.

Above you can see a couple of screenshots of the fighter explorer with the Match Maker. The Match Maker is a collapsable grid.
There are a Match Maker wizard taht can help you to create a card with a certain characteristics:
I am also thinking in adding a monetary result of the card played (as tickets sold, PPV solds…).
Finally I have a (more or less) stable testing version of UMS 2. There are a ton of work to do but I want to show you where I am now and hear from you. Suggestions, requeriments and bug reports needed!
Check the forums for knowing more.
PS: Shogun is back!
Fighting engine for UMS 2 is almost finished. I have been working in a some enhancements I want to show you:



There is a still lot of work to do, but this project is very large and complex. I have been working in the Organization Editor, as you can see from these screenshots:


Bero asked me for an updated version of UKS, compatible with UMS 1.6.11 weightclasses. It’s uploaded now. You can download it here.
This is probably the last UKS 1.X version (as 1.6.11 is the last UMS 1.X version). I’m still working in UMS 2. Wait for a new post with the current status of the development soon.
Fixed a couple of bugs related with the title belts and the fighters editor.
Edit: I mistakenly change the link to UMS 1.6.6 instead 1.6.11. It’s already fixed, so you can download the correct setup file now. Sorry for the inconvenience (Thanks Bero).
I’ve uploaded UMS 1.6.10. It has a few minor fixes. The SHW division has been removed but we have added of the bantamweight class. It has the latest fighters update by Bero. You can download it here.
I have been working a bit in UMS 2 and I have seen that I still have a lot of work to do. I am testing the comments and writting the move methods. Almost all the basic move methods are written now and I am now polishing them. I have a bit of a Play By Play text to show you. It is in a very early stage so you may expect it to not be very clean.
Play By Play:
Antonio Rodrigo Nogueira moves backwards and tries to mantain the distance with his opponent. Antonio Rodrigo Nogueira tries a hook to the body but Arlovski manages to dodge it Arlovski is launching some bone breaking punches to Minotauro’s ribs while in the clinch. Minotauro blocks. Andrei Arlovski’s corner is turning out to be his worst enemy! Minotauro is throwing a flurry of punches! Arlovski ducks under and circles out of the corner. Tremendous strikes from Arlovski! Some big punches are landing! Antonio Rodrigo Nogueira tries a hook to the body and hits Arlovski ribs hard Minotauro fakes a punch and shoots a takedown! Arlovski sprawls and remains on his feet. Minotauro is standing while Arlovski is in the ground on his back Minotauro fakes a punch and shoots a takedown! Arlovski sprawls and remains on his feet. Arlovski is launching some bone breaking punches to Minotauro’s ribs while in the clinch. Wow. You can see the pain in Antonio Rodrigo Nogueira’s eyes. Arlovski punishes his opponent thighs with a few knees while in the clinch Minotauro hold his opponent and block his moves.UMS 2 will be organized in tabs as you can see in the top of the previous screenshot.
Here is the configuration tab. As you can see there are a few interesting options. The requested option of slowing down the sim speed will be available too, among others.
I want to allow the sim users to be able to configure the simming options (as KO frequency, Submissions frequency, damage that is done by fighters, stamina loss…). Currently there is over 70 variables that I want to be fully customizable to allow you to have the sim you want. All of these in a fine and intuitive user interface.
See you!
I’ve released a BETA VERSION of UMS 2 Fighters’ Editor. There are still a lot of things to work in it but you can play with it and feel a few bytes of the new UMS version. You can also help me with your valious ideas and suggestions, or giving any feedback, or just trying to find those damn bugs so I can fix them. And last but not least you can create the fighters for the new version…
Downloads here.