Project delay

I have had no much time for UMS lately. I have been having some RL issues that have been keeping me busy. I hope I can put everything together soon and work again in this project.

Thanks for your support. Stay tuned!

Forum is down

There are some problem with the forum. It seems that the hosting dissapear. I will try to ask them if they will be online again. I am worried for all the posts we may lose :(

EDIT: The forums are working again!

UMS 2 Beta 3 released

Beta 3 is up and ready to download and test. I have fixed a lot of things, added your wonderful comments and implemented a few of your suggestions. I’m sure there are a lot of things to do but I’m positive in this being the last beta before the final release. Once UMS 2 first stable version is out I will concentrate in adding some features you asked, like the organization management or the career mode.

Here is the changelog for this version:

[ADDED]: Option for line breaks between blocks of comments.
[ADDED]: More information in the fighters’ records, like KO (Punch).
[ADDED]: Option for disabling skins, as it may cause GUI problems in Windows Vista.
[ADDED]: Supplex moves.
[ADDED]: Slam out of submissions.
[ADDED]: Longest winning streak, current winning streak, title fights and title defenses in Fighters’ Explorer.
[ADDED]: Pulls guard option in strategies.
[ADDED]: Elbows in GnP
[ADDED]: Knees on the ground
[ADDED]: More Comments (Even match, one sided, odds…)
[ADDED]: Modify default organization rules as number of round, etc when creating a bout or a card.
[ADDED]: Tournaments.
[ADDED]: Fighters Editor can edit fighters’ records.
[ADDED]: New comments.
[ADDED]: Option to modify the sim randomness.
[FIXED]: Champions are updated after a title bout.
[FIXED]: Organizations’ hype updated after events.
[FIXED]: Counter moves are fixed to all the counter moves availables.
[FIXED]: Bug related with selecting title bouts in the Fighter Explorer that were marking all the fights as title fights.
[FIXED]: Bug in the single fight creation that was allowing to create a fight with empty fighters.
[MODIFIED]: Tweaked the KO and submissions routines to do the outcome of fights more realistics.
[MODIFIED]: Slightly higher chances of injuries and cuts.

As always, I’m looking for your suggestions, feedback and bug reports.

You can download the sim in the forum.

UMS 2 Development Update: Beta 3 is near!

I have worked on UMS 2 for adding new options, tweaking the sim, killing bugs… and I’m happy to announce the Beta 3 for the next week. Beta 3 will probably be the last beta before the final release of UMS 2.

I have worked in the Tournament mode, one of the most requested mode that was not finished in the Beta 2. Tournaments are here! You can create custom made tournaments or let the Match Maker Wizard do it for you. You can create from open weight tournament to any weight class tournament, up to 64 fighters.

UMS 2 beta 3 MAtch Maker Wizard

UMS 2 beta 3 MAtch Maker Wizard

Once the tournament ends, the resumé screen shows you who won and with a simple click you can make him the new weightclass champion!

Fight card details

Fight card details

I have added a option to change the organization rules for any fight, in single fights and card fights. You can change the length of the fights, the time per round, and much more:

You can override organization default rules for any given match

In the option screen you can configure the randomness of the sim. A higher randomness means more unpredictable results. I’m planning to add some other options that will allow you to tweak the sim as you wish, like the KO frequency, the inuries probabilities, etc. I have also added an option for disabling the skins because it doesn’t work well in Windows Vista. Checking this option, you can disable the skins but all the other options of UMS 2 are there!

Configuration screen

I hope you enjoy this. Remember you can check the beta version of the sim in the forums and you can give feedback there too.

PS:  I want to thank here to the people who are helping spreading the word, making comments and giving suggestions and feedback. Without them, UMS 2 could not be where it is now. Thanks!

Comments Maker Beta is out! We need your help!

Yes, I have finished a Beta version of the Comment Maker. I decided to give it some priority as the comments is one of the most impotant part of the sims that need a big development before the final release and we need good comments to test the Play By Play. You can download the comments editor in the forum.

Also I have created a topic where you can post the comments you make. Those comments will be in the next UMS releases. It would be great to have a hundred moves in each file so every fight will be unique and the PBP most interesting to read. If you want to help UMS 2 development check this.

Comments’ Editor

I am working again in the simulator. I have fixed and added a few things I will tell you in another post. This one is for show you the Comment Editor I am workin in. UMS 2 comments structure may be confuse if we work with the raw txt files, so I thought a tool that can help the users to make comments would be useful.

It is in his first stage of development and it only works with the “default” comments structure in UMS (some comments files have their own structure), but here you are, the new member of the UMS family:

UMS Comments Editor

Hope you are having a terrific summer. See you in the next post!

PS: Take a look to the right column of the blog. There is a SocialVibe banner. It would be great if you can spend a few seconds helping us to fight the famine. It’s completely free and only will take you a moment. Thanks.

Time to relax

I am having a pause in the developing of UMS for a few days. I need to disconnect a bit of the developt of the sim before the last sprint. No need to worry about finishing the sim because I am very motivated and I have received a few offers for adding the sim to freeware games companies.

Regarding the poll, I have heard you. It seems that people are asking for career and organization management modes. This will be the future of the sim as you asked.

UMS 2 Beta 2 Uploaded

Beta 2 version of the sim has been uploaded. You can check it in the forums. Please, take a look at the poll and help me decide what next for the sim.

PS: UMS 2 is needing some help with a few parts of the sim. If you want to help, check the forums.

UMS 2 development update: Fight cards

UMS 2 have a more comprehensive integration between all the agents that compose the MMA world. One important part of this is the organization and the fight cards. In this spirit UMS 2 allows to create cards for the organization (lets say UFC, DREAM, Affliction…), known what the MMA community thinks about those fights and create and entire event:

card1

Of course an events needs a venuw so and you can choose it in the card details window:

Card2Also notice that you can select some extra options, as if the card in on PPV or boradcasted free. Everyone of this option will have a impact in the organization hype.

Let’s see how our card looks before the event:

Card3It seems that the fans think that we have a pretty solid card.

Once the card is played you can see the final results and the effect that the card had on the organization:

Card4Nice card. We had a great PPV buy numbers and the venue was full!

UMS 2 development update: Fighters’ Explorer

After several days without time for working in UMS I have advanced a bit in the creation of the Fighters Explorer. I have worked in the match making system. I want to improve the simulation of cards, adding a hype for each fight and a reaction after the fight is played depending of the excitement of each fight.

img1img2Above you can see a couple of screenshots of the fighter explorer with the Match Maker. The Match Maker is a collapsable grid.

There are a Match Maker wizard taht can help you to create a card with a certain characteristics:

img3

I am also thinking in adding a monetary result of the card played (as tickets sold, PPV solds…).