UMS 1.6.6 is available to download.
– Small tweaks in ground moves.
– Small comments fix
– Fixed a bug relative to takedowns and takedowns defense (Dodge was helping a lot to avoid takedowns).
– Fixed a bug that causes showing a yellow card for stalling on the ground to a standing fighter.
– Fixed a bug that was causing fighters begin to rest at the first stages of a fight.
I’ve begun to work into the fight engine. I’m thinking in releasing a limited beta version once this part is finished in order to get some feedback from users. You can see how it’s going here:
As you can see there are only a few comments and everyone of them is about punching. Once I get more comments the others fight moves will be unlocked (kicks, clinch, takewdowns…). I’ve to work in the sim tweaking too before releasing the beta. I almost forget: The sim speed is configurable so you can have a low pace simulation or a fast simulation and you can pause the simulation too. This is something people were asking me to add to UMS so here you are!
My job is taking me a lot of time. I’ve been pomoted to a programers team leader and I spent a lot of time thinking in how to put everything together and how to fix things… But sometimes I find myself thinking in how to add a feature to UMS. UMS is my hobby and I would like to have more time for it. Sometimes real life sucks. Sometimes.
Anyways I’ve worked a little bit more on UMS 2. I’ve a couple of screenshots as proof. The hard part of the coding still remains almost untouched. Somebody ask me the other day if I have a time frame for releasing UMS 2. The answer is no. I don’t know when I’ll have time for sitting in front of my computer and work as a mad man in UMS. I think it could take me a few months to be completed. But, hey, I’m still on it!
The latest UMS screenshots: