A little bit more

I’ve begun to work into the fight engine. I’m thinking in releasing a limited beta version once this part is finished in order to get some feedback from users. You can see how it’s going here:

As you can see there are only a few comments and everyone of them is about punching. Once I get more comments the others fight moves will be unlocked (kicks, clinch, takewdowns…). I’ve to work in the sim tweaking too before releasing the beta. I almost forget: The sim speed is configurable so you can have a low pace simulation or a fast simulation and you can  pause the simulation too. This is something people were asking me to add to UMS so here you are!


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