I have been working a bit in UMS 2 and I have seen that I still have a lot of work to do. I am testing the comments and writting the move methods. Almost all the basic move methods are written now and I am now polishing them. I have a bit of a Play By Play text to show you. It is in a very early stage so you may expect it to not be very clean.
Play By Play:Antonio Rodrigo Nogueira moves backwards and tries to mantain the distance with his opponent. Antonio Rodrigo Nogueira tries a hook to the body but Arlovski manages to dodge it Arlovski is launching some bone breaking punches to Minotauro’s ribs while in the clinch. Minotauro blocks. Andrei Arlovski’s corner is turning out to be his worst enemy! Minotauro is throwing a flurry of punches! Arlovski ducks under and circles out of the corner. Tremendous strikes from Arlovski! Some big punches are landing! Antonio Rodrigo Nogueira tries a hook to the body and hits Arlovski ribs hard Minotauro fakes a punch and shoots a takedown! Arlovski sprawls and remains on his feet. Minotauro is standing while Arlovski is in the ground on his back Minotauro fakes a punch and shoots a takedown! Arlovski sprawls and remains on his feet. Arlovski is launching some bone breaking punches to Minotauro’s ribs while in the clinch. Wow. You can see the pain in Antonio Rodrigo Nogueira’s eyes. Arlovski punishes his opponent thighs with a few knees while in the clinch Minotauro hold his opponent and block his moves.
UMS 2 will be organized in tabs as you can see in the top of the previous screenshot.
Here is the configuration tab. As you can see there are a few interesting options. The requested option of slowing down the sim speed will be available too, among others.
I want to allow the sim users to be able to configure the simming options (as KO frequency, Submissions frequency, damage that is done by fighters, stamina loss…). Currently there is over 70 variables that I want to be fully customizable to allow you to have the sim you want. All of these in a fine and intuitive user interface.