Development status

I was planning to work this summer in the next UMS version and release it around august or september.  Due to other issues (real life issues) I couldn’t write any line code yet. There is nothing serious but a combination of things in my life that prevents me to spend the time this sim needs. Once everything goes back to normal I will work again in UMS 2.

Thanks for your understanding.


UMS 2 Beta 3 released

Beta 3 is up and ready to download and test. I have fixed a lot of things, added your wonderful comments and implemented a few of your suggestions. I’m sure there are a lot of things to do but I’m positive in this being the last beta before the final release. Once UMS 2 first stable version is out I will concentrate in adding some features you asked, like the organization management or the career mode.

Here is the changelog for this version:

[ADDED]: Option for line breaks between blocks of comments.
[ADDED]: More information in the fighters’ records, like KO (Punch).
[ADDED]: Option for disabling skins, as it may cause GUI problems in Windows Vista.
[ADDED]: Supplex moves.
[ADDED]: Slam out of submissions.
[ADDED]: Longest winning streak, current winning streak, title fights and title defenses in Fighters’ Explorer.
[ADDED]: Pulls guard option in strategies.
[ADDED]: Elbows in GnP
[ADDED]: Knees on the ground
[ADDED]: More Comments (Even match, one sided, odds…)
[ADDED]: Modify default organization rules as number of round, etc when creating a bout or a card.
[ADDED]: Tournaments.
[ADDED]: Fighters Editor can edit fighters’ records.
[ADDED]: New comments.
[ADDED]: Option to modify the sim randomness.
[FIXED]: Champions are updated after a title bout.
[FIXED]: Organizations’ hype updated after events.
[FIXED]: Counter moves are fixed to all the counter moves availables.
[FIXED]: Bug related with selecting title bouts in the Fighter Explorer that were marking all the fights as title fights.
[FIXED]: Bug in the single fight creation that was allowing to create a fight with empty fighters.
[MODIFIED]: Tweaked the KO and submissions routines to do the outcome of fights more realistics.
[MODIFIED]: Slightly higher chances of injuries and cuts.

As always, I’m looking for your suggestions, feedback and bug reports.

You can download the sim in the forum.

UMS 2 Development Update: Beta 3 is near!

I have worked on UMS 2 for adding new options, tweaking the sim, killing bugs… and I’m happy to announce the Beta 3 for the next week. Beta 3 will probably be the last beta before the final release of UMS 2.

I have worked in the Tournament mode, one of the most requested mode that was not finished in the Beta 2. Tournaments are here! You can create custom made tournaments or let the Match Maker Wizard do it for you. You can create from open weight tournament to any weight class tournament, up to 64 fighters.

UMS 2 beta 3 MAtch Maker Wizard

UMS 2 beta 3 MAtch Maker Wizard

Once the tournament ends, the resumé screen shows you who won and with a simple click you can make him the new weightclass champion!

Fight card details

Fight card details

I have added a option to change the organization rules for any fight, in single fights and card fights. You can change the length of the fights, the time per round, and much more:

You can override organization default rules for any given match

In the option screen you can configure the randomness of the sim. A higher randomness means more unpredictable results. I’m planning to add some other options that will allow you to tweak the sim as you wish, like the KO frequency, the inuries probabilities, etc. I have also added an option for disabling the skins because it doesn’t work well in Windows Vista. Checking this option, you can disable the skins but all the other options of UMS 2 are there!

Configuration screen

I hope you enjoy this. Remember you can check the beta version of the sim in the forums and you can give feedback there too.

PS:  I want to thank here to the people who are helping spreading the word, making comments and giving suggestions and feedback. Without them, UMS 2 could not be where it is now. Thanks!